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868-HACK cheat codes

868-HACK cheats

PLAN.B is the most used cheat for 868-HACK on iOS and Andorid devices. PLAN.B for 868-HACK usually costs $2.99 if you are buying in app. We also have 1 other cheats for 868-HACK which you can find below on the list in hack tool.

868-HACK Hack Tool

Hack Tool works for following in app purchases:

1. PLAN.B $2.99

Hack Tool have 100% success rate on iPhone!

How to use hack tool for 868-HACK

To use hack tool for 868-HACK all you need to do is click on USE HACK TOOL button, after that the process is straightforward, follow the instructions and you will get 868-HACK resources.

Cheat codes for 868-HACK

1. PLAN.B $2.99  -  Cheat code:  GPKP7KAGRV

Hack tool for 868-HACK

868-HACK

You are a computer hacker. You steal precious data while the world sleeps. Siphons are your lockpicks. Progs are your guns.
Connect to the sectors.
Download the data.
Escape, or be deleted alive.

A cyberspace adventure from the creator of Zaga33.

Latest update for 868-HACK codes

Release Notes (4 versions tracked - Last update 130 days ago)

  • - .CULL now removes enemies affected by .ICE
    - slight adjustments to "root sector" resources
    - fixed minor bug in powerup selection
  • - fixed slowdown on some phones
    - .SHOW no longer reveals previously siphoned credits with CRYPTOCURRENCY
    ---------------------------------------------
    (from 1.11:)
    - PLAN.B expansion available to purchase.
    - .CALM cost changed to 4 energy + 2 credits.
    - .HACK alert reduced to 4.
    - .DELAY sets delay to 3 turns instead of adding 3 turns.
    - .STEP cannot be reused until after moving.
    - allowed .SCORE to appear on sector 8.
    - .SHOW only reveals adjacent ??? tiles (ongoing).
    - revealed walls stay revealed after .UNDO.
    - prog availability may now implicitly reveal hidden information (clears up some minor bugs).
  • - PLAN.B expansion available to purchase.
    - .CALM cost changed to 4 energy + 2 credits.
    - .HACK alert reduced to 4.
    - .DELAY sets delay to 3 turns instead of adding 3 turns.
    - .STEP cannot be reused until after moving.
    - allowed .SCORE to appear on sector 8.
    - .SHOW only reveals adjacent ??? tiles (ongoing).
    - revealed walls stay revealed after .UNDO.
    - prog availability may now implicitly reveal hidden information (clears up some minor bugs).
  • - 64-bit enabled! this doesn't affect anything
    - .WAIT alert reduced to 1
    - .SHOW alert reduced to 2
    - .ROW alert reduced to 3, now only attacks once
    - .COL alert reduced to 4, now only attacks once
    - fixed bug in .PULL check
    - minor tweaks to powerup probabilities